Learning through adventure

A job. A payday. A choice.

Help a customer, earn pretend money and decide what to do with it. That’s where the practice starts.

Peblet character

Here’s one way an adventure begins

Your child wants to welcome a pet. They work a village job, split their pay between Spend and Save, and decide what can wait while they save towards that goal.

1

Work

Help customers at a village job and earn pretend money.

2

Split the pay

Choose how much goes into Spend and how much into Save.

3

Work towards a goal

Buy something now, or keep saving to welcome that pet?

4

Talk about it

“What are you saving for? What did you decide could wait?”

Skills hidden inside the fun

🐷

Saving

Wait for something meaningful and celebrate progress along the way.

🎯

Goal setting

Break a big wish into smaller, achievable steps.

🌱

Smart choices

Notice the difference between what is needed and what is wanted.

Designed for repeat discovery

Counting money and giving change have correct answers. Spending, saving and helping neighbours can involve different choices and trade-offs. Children can return to practise and try a different approach.

  • Short, child-friendly adventures
  • Meaningful consequences without pressure
  • Positive encouragement at every stage
  • Natural prompts for family conversations
A pet to save for. A budget to work with. A neighbour to help. The money has a purpose inside the game.

Ready for the first adventure?

Start in Peblet Village, then progress through Sky Isles, Cinderbloom Crater, Whisperleaf Forest and Tidehaven Harbour. The five current app worlds are free.

Download on the App Store

COME ALONG FOR THE JOURNEY

From our family to yours.

Peblet World is available on the App Store now. Follow along for little peeks at the game, our family and what we’re making next.